Tuesday, 5 September 2017

Love & Pop

Switching from animation to "live action" is always going to prove interesting as to how a director approaches the new medium, particularly when that director previously held the reigns over "Neon Genesis Evangelion". His first feature featuring real humans, the anime background of Hideaki Anno is clear in his film "Love & Pop", as well as some of the themes present throughout his career.

To start, it is clear that we are not watching a film from a conventional director. Numerous handheld cameras are used in close proximity to the cast, covering every conceivable angle, resulting in an endless stream of edits, that leave the viewer disorientated as to who and what they are seeing. "Love & Pop" is a film that many could quickly turn off within the opening couple of minutes; plot and characters difficult to initially establish. But, for those of us that realise that some of the quick edits include under the table shots of girls in short skirts, the more of the film that is watched, the more the collection of edits grows into an innovative film mirroring the youth culture it captures.


Hiromi, Nao, Chisa and Chieko are four (count them) friends who spend their days around the concrete playground of Shibuya, Tokyo. Though with the onslaught of edits, it's a little difficult to really establish who is who and any nuance of character. But what becomes clear is that these are not girls up to innocent activities; but are partaking in enjo kosai: high school girls performing various acts in exchange for rectangular pieces of paper with dead people's faces and numbers printed on them.

Acquiring a phone with which they can leave flirtatious messages, the girls wonder the streets over a twenty-four hour period, meeting various men along the way. Shopping for bikinis for a planned trip to the beach, the story develops when Hiromi spies an expensive ring in a department store. Needing money, the girls set about earning enough to buy it.

It's at this point when focus switches more to Hiromi, and you feel the editing and camera movements calm down a little (whether they actually do or not). Meeting two men in separate encounters, she is forced to realise that quick money earned may get her the things she wants, but will leave her feeling less-than-positive about herself.


After meeting with a shut-in to accompany him on a trip to the video store (which results in a session of unwanted pocket billiards), she then converses with the mysterious "Captain X" on the phone the group have been using. Being that this is a film made within two years of the new millennium, Tadanobu Asano takes up this role, taking her to a love hotel, only to angrily berate her for stripping naked in front of a man she has just met in exchange for money.

Slowing the pace down towards the film's conclusions, Hiromi meets with the phone's owner who provides words of advice for her, which leave her feeling she is better off at home with her family, rather than wondering the streets in seedy encounters. The ring left un-purchased, despite raising the funds, Hiromi is more assured is herself than the lost girl of the film's beginning.

The film's progress adequately reflects Hiromi, starting as a messy collection of shots, Hiromi unsure of what she really wants in life, distracted by the endless flashing lights of the various media that surround the modern world. But gradually, these become more focused, resulting in two key scenes which leave an impact on her, ending in a more settled and calm manner. In this sense, Anno's live action debut is accomplished filmmaking, putting the audience through a day in Hiromi's head.

Looking at the lives of teenage girls and youth searching for direction, this is very much in keeping with much of Anno's anime work, though more importantly tackles the phenomenon of enjo kosai and how quickly and easily teenage girls find themselves in dangerous situations in the simple pursuit of a few quid. Based on Ryu Murakami's book "Topaz II", Anno neither glorifies nor vilifies the girls - or indeed their male clients - showing it as an almost normal part of daily life. And this is perhaps where the problem lies.

Perhaps fittingly for a film of such high editing, the end credits accompany a long take of the four girls walking through the sewage ways of Shibuya in unison to close an unconventional approach to cinema, but one that definitely has its merits. Followed by "Ritual" a couple of years later, it is perhaps a shame that Anno has stuck to working mainly in anime - the recent "Shin Godzilla" aside - though one's lost will always be the other's gain.


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