Switching from animation to "live action" is always going to
prove interesting as to how a director approaches the new medium, particularly
when that director previously held the reigns over "Neon Genesis
Evangelion". His first feature featuring real humans, the anime background
of Hideaki Anno is clear in his film "Love & Pop", as well as
some of the themes present throughout his career.
To start, it is clear that we are not watching a film from a
conventional director. Numerous handheld cameras are used in close proximity
to the cast, covering every conceivable angle, resulting in an endless stream
of edits, that leave the viewer disorientated as to who and what they are
seeing. "Love & Pop" is a film that many could quickly turn off
within the opening couple of minutes; plot and characters difficult to initially
establish. But, for those of us that realise that some of the quick edits
include under the table shots of girls in short skirts, the more of the film
that is watched, the more the collection of edits grows into an innovative film
mirroring the youth culture it captures.
Hiromi, Nao, Chisa and Chieko are four (count them) friends who spend
their days around the concrete playground of Shibuya, Tokyo. Though with the
onslaught of edits, it's a little difficult to really establish who is who and any
nuance of character. But what becomes clear is that these are not girls up to
innocent activities; but are partaking in enjo kosai: high school girls
performing various acts in exchange for rectangular pieces of paper with dead
people's faces and numbers printed on them.
Acquiring a phone with which they can leave flirtatious messages, the
girls wonder the streets over a twenty-four hour period, meeting various men
along the way. Shopping for bikinis for a planned trip to the beach, the story
develops when Hiromi spies an expensive ring in a department store. Needing
money, the girls set about earning enough to buy it.
It's at this point when focus switches more to Hiromi, and you feel the
editing and camera movements calm down a little (whether they actually do or
not). Meeting two men in separate encounters, she is forced to realise that
quick money earned may get her the things she wants, but will leave her feeling
less-than-positive about herself.
After meeting with a shut-in to accompany him on a trip to the video
store (which results in a session of unwanted pocket billiards), she then
converses with the mysterious "Captain X" on the phone the group have
been using. Being that this is a film made within two years of the new
millennium, Tadanobu Asano takes up this role, taking her to a love hotel, only
to angrily berate her for stripping naked in front of a man she has just met in
exchange for money.
Slowing the pace down towards the film's conclusions, Hiromi meets with
the phone's owner who provides words of advice for her, which leave her feeling
she is better off at home with her family, rather than wondering the streets in
seedy encounters. The ring left un-purchased, despite raising the funds, Hiromi
is more assured is herself than the lost girl of the film's beginning.
The film's progress adequately reflects Hiromi, starting as a messy
collection of shots, Hiromi unsure of what she really wants in life, distracted
by the endless flashing lights of the various media that surround the modern
world. But gradually, these become more focused, resulting in two key scenes
which leave an impact on her, ending in a more settled and calm manner. In this
sense, Anno's live action debut is accomplished filmmaking, putting the
audience through a day in Hiromi's head.
Looking at the lives of teenage girls and youth searching for
direction, this is very much in keeping with much of Anno's anime work, though
more importantly tackles the phenomenon of enjo kosai and how quickly and
easily teenage girls find themselves in dangerous situations in the simple
pursuit of a few quid. Based on Ryu Murakami's book "Topaz II", Anno
neither glorifies nor vilifies the girls - or indeed their male clients -
showing it as an almost normal part of daily life. And this is perhaps where
the problem lies.
Perhaps
fittingly for a film of such high editing, the end credits accompany a long
take of the four girls walking through the sewage ways of Shibuya in unison to
close an unconventional approach to cinema, but one that definitely has its
merits. Followed by "Ritual" a couple of years later, it is perhaps a
shame that Anno has stuck to working mainly in anime - the recent "Shin
Godzilla" aside - though one's lost will always be the other's gain.
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