Monday, 19 May 2014

Ghost in the Shell: Arise

Prequels are usually pointless, telling storylines that we already know and cashing-in on the popularity of previous films. If you look at it from this perspective, which I am, prequels are often lazy attempts to milk that cash cow dry!

Any new GITS (haha, gits) variation, therefore, is always going to be compared to what came before it - supposedly what comes after it. The original films by Mamoru Oshii are standards by which a lot of anime is set, complemented by the two strong 'GITS: Stand Alone Complex' series by Kenji Kamiyama. So, as I've stated I'm going to do this, I will compare the new incarnations to the previous works, because I'm like that.

To start, the look of the animation and character design is very much more aligned with the 'Stand Alone Complex' TV series and this is not necessarily a bad thing. The lead characters have obviously been designed to look younger, with the greatest age difference seeming to come in Major Kusunagi's character, looking more like an obnoxious schoolgirl than anything.


Secondly: the sound. Whether the previous films or TV series, the music has always been strong in 'Ghost in the Shell', but here it is altogether more bizarre. 'Stand Alone Complex' had good music, but was a big step down from Kenji Kawai's original soundtracks. And the 'GITS: Arise' offerings are a further step down. The opening credits are what sounds like the result of a fan staying up all night on their computer with some completely non-descript pieces throughout. With the opening credits, immediately you feel that this is not going to be as good as what came before.

Lastly, the storylines: With both 'Border 1: Ghost Pain' and 'Border 2: Ghost Whispers', the storylines are quite political and quite uninteresting. Neither particularly grabs the attention and can lead to moments of distraction along the way. Perhaps the problem is the duration of these prequels. At around fifty minutes each, they do not offer the ability to delve as deep as the films, nor offer bite-size storylines in a more grand arc, like 'Stand Alone Complex'.


For me, this is probably the key failing. Oshii's films were visual feasts, offering moments of reflection and philosophy in between lavish pieces of animation, getting into the psychology of its characters. The two TV series also developed interesting storylines over their twenty-six episodes. Depth and detail are what made 'Ghost in the Shell' so interesting. 'Arise' just seems to lack this a little.

All-in-all, the 'Arise' series of prequels just doesn't create enough interest, other than being a new take on a well-established franchise. They will always be compared to what came before them: it will always happen. One can only hope the next instalment, 'Ghost Tears' will offer something more. But currently, they feel little more than a couple of 'GITS: SAC' episodes - and not particularly your favourites - that don't do quite enough to stand alone. 

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