Showing posts with label Stand Alone Complex. Show all posts
Showing posts with label Stand Alone Complex. Show all posts

Monday, 19 May 2014

Ghost in the Shell: Arise

Prequels are usually pointless, telling storylines that we already know and cashing-in on the popularity of previous films. If you look at it from this perspective, which I am, prequels are often lazy attempts to milk that cash cow dry!

Any new GITS (haha, gits) variation, therefore, is always going to be compared to what came before it - supposedly what comes after it. The original films by Mamoru Oshii are standards by which a lot of anime is set, complemented by the two strong 'GITS: Stand Alone Complex' series by Kenji Kamiyama. So, as I've stated I'm going to do this, I will compare the new incarnations to the previous works, because I'm like that.

To start, the look of the animation and character design is very much more aligned with the 'Stand Alone Complex' TV series and this is not necessarily a bad thing. The lead characters have obviously been designed to look younger, with the greatest age difference seeming to come in Major Kusunagi's character, looking more like an obnoxious schoolgirl than anything.


Secondly: the sound. Whether the previous films or TV series, the music has always been strong in 'Ghost in the Shell', but here it is altogether more bizarre. 'Stand Alone Complex' had good music, but was a big step down from Kenji Kawai's original soundtracks. And the 'GITS: Arise' offerings are a further step down. The opening credits are what sounds like the result of a fan staying up all night on their computer with some completely non-descript pieces throughout. With the opening credits, immediately you feel that this is not going to be as good as what came before.

Lastly, the storylines: With both 'Border 1: Ghost Pain' and 'Border 2: Ghost Whispers', the storylines are quite political and quite uninteresting. Neither particularly grabs the attention and can lead to moments of distraction along the way. Perhaps the problem is the duration of these prequels. At around fifty minutes each, they do not offer the ability to delve as deep as the films, nor offer bite-size storylines in a more grand arc, like 'Stand Alone Complex'.


For me, this is probably the key failing. Oshii's films were visual feasts, offering moments of reflection and philosophy in between lavish pieces of animation, getting into the psychology of its characters. The two TV series also developed interesting storylines over their twenty-six episodes. Depth and detail are what made 'Ghost in the Shell' so interesting. 'Arise' just seems to lack this a little.

All-in-all, the 'Arise' series of prequels just doesn't create enough interest, other than being a new take on a well-established franchise. They will always be compared to what came before them: it will always happen. One can only hope the next instalment, 'Ghost Tears' will offer something more. But currently, they feel little more than a couple of 'GITS: SAC' episodes - and not particularly your favourites - that don't do quite enough to stand alone. 

Tuesday, 9 April 2013

009 Re:Cyborg

So far for me, 3D films have been a failed experiment. Films have had to incorporate needless moments to try and justify the increased expense the format has brought with it; or they are simply nothing more than demonstrations of three dimensions on screen, with a loose plot fitted around it. My hopes, therefore, for Kenji Kamiyama’s addition to the 009 Re:Cyborg manga and TV series were somewhat muted.

‘009 Re:Cyborg’ is the first animated 3D film I have seen, and I have to admit, the best yet. On looks alone, the film is a nice piece of work, with the multilayers that the format offers working brilliantly, despite the need for subtitles on screen. Much like that other manga/anime franchise that Kamiyama has worked on, Ghost in the Shell, ‘009 Re:Cyborg’ is suited to a 3D format, combining futuristic action scenes in an aesthetically pleasing environment.


But that’s all about the format: what about the film itself? Plot-wise, the film centres around the reforming of a group of nine cyborgs from the 00 series to combat mysterious acts of terrorism carried out by those that claim to hear ‘His voice’. Having followed different paths over the years, there is friction between certain members of the group, hindering their ability to save the day. The ending leaves little explanation as to events or really establishing what ‘His voice’ is, felling a little unsatisfying as a whole.

Much like Kamiyama’s ‘Ghost in the Shell: Stand Alone Complex’, there is a lot of philosophy throughout the film, with lengthy explanations of various values and ways of thinking. And maybe that is where the film falters a little. With each ‘GITS: SAC’ Gig, there were 26 episodes to develop and execute as many deep philosophical musings as possible, but in just over one hundred minutes of cinema time, the ideas around ‘His voice’ are a little patchy and in need of more development and work.


This is very much a Kamiyama work, appearing and written in a similar vein to the ‘GITS: SAC’ anime series. Throw in religious undertones similar to those of ‘Neon Genesis Evangelion’ and you find Kamiyama’s interpretation of Shotaro Ishinomori’s ‘Cyborg 009’. The film shows two things: firstly, the strength of 3D when used appropriately in anime to create an extra dimension to 2D design, justifying the four times extra effort that Kamiyama claims it added; and secondly the potential for Kamiyama to take ‘Cyborg 009’ to a television series format, allowing him to explore all those crazy ideas he so loves further. It also shows the great Japanese sense of humour, with British Cyborg 007 named simply ‘Great Britain’. Larks.